Public order is relatively important aspect of the game. It dictates the production rate of all your resources, as well as recruiting speeds and tool building speeds. Public order of every castle and outpost can be found on the top middle portion of the screen when you are in castle view. Hover on the top bar to get the drop down information box with details.

Each castle and outpost has an independent public order that is determined based on four factors and their point value. The four factors are decorative items, protection, population and unrest.

Each **decorative item** that you build will add specific point value to your public order. Decorative items are the major way to influence your total public order.

**Protection** value is based on number of towers you have and their level. Each tower level adds you specific value to your public order. Similarly higher level keep and castle gate will provide higher protection point value. Please note that you will not receive any protection value from defense tools, defense soldiers or moats.

**Population** inversely effects your public order and subtracts from the total. More dwellings and townhouses you have the bigger your population will be. One point will be deducted from your public order for each citizen stationed at the castle or outpost. Do not be discourages from building or upgrading these buildings. Yes, they will decrease your overall public order, but they will also increase your coin income from taxes.

**Unrest** is the last factor of your public order. Under normal conditions it will be zero. If you are attacked and your attacker overpowers your defenses, some of your buildings may become damaged (catch on fire). Depending on the severity of the damage you will loose specific amount of points. So, the unrest value will never be positive, it will always subtract from your total public order.

To get the total point value of your public order you sum up all the points from all four factors. In the image above it is 2,368. This number translated to a percentage value (productivity increase) of 197% in this case, via this formula:

(2 x (square_root(*public order points*))) + 100

(2 * √(2368)) + 100 = 197 = 197%

With that equation in mind it is important to note that the public order points are not directly proportional to the productivity increase. For example 2,368 points gives you 97% increase above normal, so 197% production rate. 4,736 points (2 x 2,368) will not give you 194% (2 x 97) increase above normal, so 294%; but only 134% increase above normal, thus 234%. The total percentage of productivity increase in exponentially proportional to your total public order.

**Why does the public order matter?**

Bottom line is that higher your public order is, the higher the percentage value is, which is your basic productivity increase. For example: A level 10 farmhouse at 100% production rate can produce 88 units of food per hour. With public order of 2,368 which yields productivity increase of 197%, level 10 farmhouse will not produce 88 units of food, but 173.4; a substantial increase of 85.4 units per hour.

Based on what you just read you may be interested in:

- How to get coins via taxes
- How to get coins via alternate means
- Understanding resource production rates