Once you reach Level 25 you will be given an option to start a castle at Everwinter Glacier. A new menu will become available to you in the lower right portion of your screen called “Map of the Kingdoms”
Once you click that icon you will see the map of the kingdoms that are available to you. You should see something like this:
You will see that there are 3 kingdoms available to you once you reach certain levels, with Everwinter Glacier world being on the top. That is the one we will be looking at in this article. Once you click on the Everwinter Glacier you will find out that it will cost resources for you to get there. Only when you pay all the resources in the full you will be able to travel to Everwinter Glacier and start a castle.
Once you pay all the required expedition resources you will be asked to pick an edge (North, South, East or West). Unless you have advanced information from other players, there is really no method of picking what edge is better, just pick one. In the three kingdoms (Everwinter Glacier, The Burning Sands and Fire Peaks) player’s castles will appear on the outer edges of the map based on if they picked North, South, East or West. Please note, that you will most likely not be near your alliance members. Furthermore, as the game progresses, more and more players will gain access to Everwinter Glacier, thus in few weeks you will technically no longer be at the edge. The map just keeps expanding in the four directions.
You will begin the Everwinter Glacier in the same way you began the game. Four basic walls, with no towers and level 1 keep. From there you build up the castle the same way you build up the one in The Great Empire (the original world of the game). The cost of the buildings and construction times are the same (factoring in the keep level) and so are the recruiting costs and times.
The added difficulty in being at the Everwinter Glacier comes from expedition cost, lower resource production, increased cost of sending troops over, and lose of resources when sending them over to Everwinter Glacier.
When sending resources to the Everwinter Glacier from any other world, you will need to pay 30% cost of sending resources over. For example when you send over 100 units of food, only 70 will arrive. The total travel time of the resources is fixed regardless of the amount sent and no market barrows will be used.
Furthermore, there is a cost associated in sending troops over. This cost varies based on type of troops you send over and the quantity, as well as any tools you may send over. The total travel time of sending troops and tools over is fixed regardless of the amount sent and no commanders will be used.
Unlike in The Great Empire, there are no outposts in the Everwinter Glacier, or in other two worlds. Instead there are resource villages (RVs). Resource villages (RVs) can be captured; however you will not be able to build anything there. The entire purpose of the resource village (RV) is to provide you with a production bonus at your Everwinter Glacier castle. You will not need to transfer anything between resource villages (RVs) and your castle; the bonus is applied automatically for as long as you occupy the RV.
When you first arrive at the Everwinter Glacier and look at the map view, it may appear that every RV is occupied and that there are no available ones. That is true, but only temporarily. In the game new RVs are created (or spawned) in methodical fashion along each one of the four edges in clockwise direction. That means at certain point in the game new RVs will appear alongside one edge. They are not all immediately available along the entire side, but will appear in sections. Once new RVs are created alongside and entire edge, new RVs will start appearing in few days alongside whichever edge follows in clockwise direction. For example, if RVs just finished spawning on North edge, East edge will be next in few days, then South, West and back to North again.
You must understand that stealing a RV from another player is very frowned upon, and can bring about a lot of trouble to you and your alliance, if you capture or attack someone’s RV. Don’t do it!
Tips and trick to help you get started
- Do not rush to get to the Everwinter Glacier. First save up enough resources for the expedition cost. In addition to expedition cost, I recommend having 30,000 of each stone, wood and food in reserves to be sent over to the Everwinter Glacier. You will understand why as you keep reading.
- Have at least 5000 coins in reserve. You will need them to send your attack troops to Everwinter Glacier soon after you establish your castle there. Keep reading for more details.
- Once you get to the Everwinter Glacier, start building up your castle. Focus primarily on completing the building tasks/quests. Not only they will give you XP points when completed, at certain point you will have an option to build a loot warehouse building. Loot warehouse is only available in the three worlds and its primary purpose is to store resources form captured RVs. Without this building completed you will not be able to capture RVs. It is very important that you get this building as soon as possible. Since resource production in the Everwinter Glacier is limited, use your stockpile (the 30,000 mentioned earlier) to keep building and upgrading as fast as you can. Try having minimal downtime, when nothing is being constructed or upgraded.
- While you are constructing and upgrading your building with goal being the loot warehouse, start keeping an eye out for open RVs. Keep looking along the edges of the map to see if you can spot any open RVs. Ask one of your alliance members that already are at Evergreen Glacier if they can point you in the right direction. The point of this is to estimate when the RVs will become available at your edge. You need to have loot warehouse build by the time RVs become available on your edge.
- The most important factor in establishing your castle in the Everwinter Glacier fast is getting RVs fast. Since you are not the only new player at the Everwinter Glacier gunning for open RVs, you need speed on your side. The fastest units currently available to you are marauder, pyromaniac, and traveling knights. Unfortunately all of these units are available only during special events that appear outside your main castle. If you cannot secure any of these units, you will need to settle for crossbowmen. They are not the strongest attack units, but they are the fastest attack units. I would recommend having at least 100 of them ready to go, unless you have marauder, pyromaniac, or traveling knights.
Once you see that RVs are coming to you and you have the loot warehouse completed, you need to transfer as many attack units over to the Everwinter Glacier castle, and start checking when they appear right next to you. It will most likely take over 2 hours for troops to travel, so factor that in. If it takes your troops over an hour to get to the RV you are most likely too slow. Capture an open RV only when it is close to you. There is no point in sending troops to capture RV if it takes over 3 hours for them to arrive. Each open RV is “guarded” by 150 armed citizens. It should take about 50 crossbowmen to successfully capture one, or about 25 have marauders, pyromaniacs, or traveling knights. Do not use any tools, just straight up soldiers.
- Since speed is an important factor in getting RVs you may want to equip a commander or two specifically for speed. All other equipment bonuses are secondary. This will increase your chances in capturing RV. In addition you would also want to build stables, before you go out to capture any resource villages, as they will give you that slight speed bonus.
- If you are well prepared (food reserves, coin reserves, fast soldiers) and you are on top of the RV locations; you may be able to transfer several hundred soldiers to Everwinter Glacier castle right before they appear near you. This will greatly multiply the number of RV’s you can capture in one go. Keep in mind that you can have 5 of each RV. A capture attack in progress technically counts as “potentially” captured RV. Thus, if you have 4 food RVs already captured, you will be able to send only one capture attack to another food RV.
- What RV’s should you go for first? Well, that is debatable, but I would get one of each food, stone and wood (in that order) and repeat until you cannot have anymore.
- Once you capture an RV, recall all but one unit (to keep RV occupied) back to your castle. If you are lucky you may have another go at capturing more RV’s, but it does not happen often.
- Few days (or weeks) down the line RV’s will come up again on your edge. They will not be as close, but you can have another run at them.
Earlier I have mentioned that “unless you have advanced information from other players, there is really no method of picking what edge is better” but now I can tell you what edge to pick if you have players already at Everwinter Glacier. RVs appear along edges in clockwise motion. So North, East, South and then West; not necessarily starting with North when you get there. Before picking an edge ask your alliance member(s) what edge the RVs are currently appearing on. If RVs are appearing on East edge, for example, you want to pick an edge that is before East (ie counter-clockwise) in this case North. You may be wondering why you would not pick an edge that RVs are currently appearing on or the next edge in line; but you need to consider the fact that it will take time for you to build up and upgrade enough building to have an ability to build a loot warehouse, without which you will not be able to capture any RVs. That is why you pick the edge in the opposite direction. By the time RVs cycle back to you, you should be well established and ready to capture them.
Disclaimer: Take this guide as you want it. There is no guarantee. Use your past knowledge of this game to help you.